Worldbuilding June Day 22: Work
Though only briefly a majority share of the economy, Platea’s most famous exports come from the logging and mining industries. Most workers in these sectors traditionally lived for months at a time in camps in the Skyline region north of Anticode, returning to Anticode to spend their pay when they got two weeks of vacation.
The essential dynamic remains to this day, though as transportation has improved, work schedules have adapted; it’s more common to take a few days off after a few weeks instead of taking a couple weeks off after months.
Generally, each work camp will elect a leader each year, who is accountable to the logging or mining guild to ensure the camp meets its quota. Unofficially, this leader is usually called a “czar”; officially, they are called a Mayor, though enforcement of correct terminology has slackened considerably since Platea left the Empire.
There is no significant gender disparity among the labor force; however, due to the physical labor involved in moving lumber and ore, most of the workers are Beasts, with occasional Birds appearing in support roles such as couriers, surveyors, and explosive technicians.
Anticode merchants / craftsmen
farming / ranching
eastern guidance / hospitality
organized crime (moving east with gambling) / piracy (otters)